Cinema With Garrett
Players laughing under neon, from The Rise of Multiplayer

In production · A feature documentary

The Rise of Multiplayer

It’s all the rage and nobody knows it.

The Rise of Multiplayer title over a yellow light leak

Full trailer with sound. Nothing loads until you press play.

Synopsis

In a world that has grown increasingly cold, artificial and disconnected, video games are the technology that keeps us human. These virtual worlds have quietly become the invisible thread connecting billions of people across the globe.

The Rise of Multiplayer is a feature documentary with intimate access to the developers building the systems behind these worlds and the players who live inside them. As these spaces scale to millions, developers and players confront familiar human problems at an unfamiliar scale: trust, moderation, toxicity and care, around the clock. The film reveals the technical ingenuity and human stewardship required to keep connection alive when the room gets massive.

Format
Feature documentary
Acquisition
4K · 24 fps
Trailer
03:08
Company
The Rise of Multiplayer Movie LLC
Status
In production

Director’s statement

Multiplayer video games aren’t just entertainment anymore. They’re one of the biggest social inventions of our lifetime, and most of us barely notice how much they’re reshaping how people connect, compete and belong. Underneath the noise, people still want to play together. That’s a very human experience.

Michael Hoanshelt, director

Production excerpts

Shot for the film

  1. LAN party, Puyallup

    01LAN party, Puyallup

  2. UW Esports at their stations

    02UW Esports at their stations

  3. GameWorks Seattle

    03GameWorks Seattle

  4. Smash Bros. tournament, UW Esports

    04Smash Bros. tournament, UW Esports

  5. Before the match

    05Before the match

  6. Press start

    06Press start

The room

Industry access and the people on camera

The companies

The people

  • JoiningPatrick WyattCo-founder, ArenaNet · former VP of R&D, BlizzardSigned on to appear. Blizzard’s second employee; built the studio that made Guild Wars.
  • Colin JohansonStudio head, ArenaNetInstrumental in shaping the direction of popular MMORPGs.
  • Bobby SteinNarrative director, ArenaNetStories that engage players worldwide; why narrative matters in multiplayer.
  • Aaron CoberlyArt director, Guild Wars 2A painter who brings an expressive form of art to game worlds.
  • Thomas StoneFounder, Digital DNA Games20+ games, 5M+ units sold, known for CastleMiner Z.
  • Christian AllenGame designer · Red Storm, BungieThe challenges and triumphs of designing multiplayer features.
  • Tony ChambersGame designer · formerly 343 IndustriesBridging technical systems with interactive storytelling.
  • Nicole WashingtonProduct designer, XboxHuman-centered design for players.
  • Andy MontgomerySenior technical manager, AzureThe back-end logistics that power online play.
  • Sean BoyleEsports coach, OverwatchCoaching and strategy at the top of competitive play.
  • Ahmad BennettLicensed marriage and family therapistSeven years in mental health; trauma-focused CBT.
  • JoiningScott CrabtreeHappy Brain ScienceHas expressed interest in contributing the academic perspective.

Individual voices from Microsoft, Epic Games and 343 Industries appear as themselves. Their employers are not partners of the film.

The team

Made by two people who booked every room

Why now

People aren’t just playing. They’re watching the culture around it.

Film and TV about gaming culture is landing with mainstream audiences.

Partnerships, press and distribution cinemawithgarrett@gmail.com