Cinema With Garrett
A player's eye lit by the screen, from The Rise of Multiplayer

Now in production · The Rise of Multiplayer

Garrett
Woods

I get the right people in the room, then get the story on screen.

Head producer of The Rise of Multiplayer, a feature documentary made with intimate access to the people who built multiplayer gaming. Producer, editor and filmmaker for brands and studios in between.

  • Producer
  • Editor
  • Filmmaker

In production

The Rise of Multiplayer

It’s all the rage and nobody knows it.

Video games have quietly become the invisible thread connecting billions of people. The Rise of Multiplayer is a feature documentary with intimate access to the developers building the systems behind these worlds and the players who live inside them.

The film in full

The Rise of Multiplayer title over a yellow light leak

Full trailer with sound. Nothing loads until you press play.

The room

Partnerships are the production

A documentary about an industry only works if the industry shows up. Getting it to show up is the part of producing I do best.

The companies

Studios, a production company, locations, programs and press. Each one said yes to a specific ask.

The people

Every interview in the film was booked by Michael and me, one conversation at a time. The job is knowing who to ask, what to ask for, and following through until a studio head sits down in front of the camera.

  • Joining Patrick Wyatt Co-founder, ArenaNet · former VP of R&D, Blizzard Signed on to appear. Blizzard’s second employee; built the studio that made Guild Wars.
  • Colin Johanson Studio head, ArenaNet Instrumental in shaping the direction of popular MMORPGs.
  • Bobby Stein Narrative director, ArenaNet Stories that engage players worldwide; why narrative matters in multiplayer.
  • Aaron Coberly Art director, Guild Wars 2 A painter who brings an expressive form of art to game worlds.
  • Thomas Stone Founder, Digital DNA Games 20+ games, 5M+ units sold, known for CastleMiner Z.
  • Christian Allen Game designer · Red Storm, Bungie The challenges and triumphs of designing multiplayer features.
  • Tony Chambers Game designer · formerly 343 Industries Bridging technical systems with interactive storytelling.
  • Nicole Washington Product designer, Xbox Human-centered design for players.
  • Andy Montgomery Senior technical manager, Azure The back-end logistics that power online play.
  • Sean Boyle Esports coach, Overwatch Coaching and strategy at the top of competitive play.
  • Ahmad Bennett Licensed marriage and family therapist Seven years in mental health; trauma-focused CBT.
  • Joining Scott Crabtree Happy Brain Science Has expressed interest in contributing the academic perspective.

What a head producer does here

  1. Finds the people with real access and real tension, and gets them to say yes
  2. Builds the partnerships: studio access, IP clearance, a co-production partner in Korea
  3. Owns the plan: budget, schedule, crew, logistics, from pre-production through the shoot
  4. Protects the story: who sits in which chair, what we ask, what we cut

That is the job on a feature. It is the same job on a commercial, a brand film, or a video team that needs to ship faster. Two ways to hire it:

See both ways in

Work with me

Two ways in

The producer who gets a studio head into a chair can get your story on screen. Hire the craft itself, or hire me to rebuild how your team makes video.

Both start with one email and a straight answer about budget, timeline and whether I am the right person for it.

Garrett Woods
Head producer

Who you are talking to

Producer first. Editor and writer by craft.

Head producer of The Rise of Multiplayer, a feature documentary made with intimate access to the people who built multiplayer gaming. Producer, editor and filmmaker for brands and studios in between.

About Garrett Work with me